Horde mode is back for Gears of War 4. Microsoft debuted a trailer for the popular cooperative mode today with an emphasis on class-based survival. Players have the option to step into the rolls of five different specialized heroes this time, including a scout, soldier, engineer, heavy, and sniper class. Other information that can be gleaned from the trailer: the mode will include the standard … Continue reading Debut of Horde 3.0 for Gears 4
There’s no shortage of sitcoms dealing with modern relationships on television these days. And while a lot people probably have their established favorites—a particular brand of observational humor and shared experiences that they find most relatable—allow me to challenge that. Because, for me, no other show that I’ve seen as of late can hold a candle to the mix of wry wit, raunchy escapades, and egotistical insights of FX’s You’re The Worst.
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What is love?
It would be a mistake to call Yorgos Lanthimos’s The Lobster absurd. Sure, it’s an absurdist romantic comedy where, in some parallel dystopian universe, those who can’t find a suitable mate are sent to an ominous hotel to find one, within forty-five days, lest they be transformed into a lower life form. I guess that probably sounds strange to most people, but, maybe, wholly practical to others. Who am I to judge? Nevertheless, the premise alone will likely be enough to turn off more myopic audiences. I get that. However, for everyone else, rest assured that there’s far more to this, dare I say, masterpiece if you’re willing to simply go with it.
Fool Me Twice…
Batman v Superman: Dawn of Justice was a bad movie, but never mind that. This is a review for Suicide Squad, which, turns out, is also a bad movie (how strange). Sorry to report, but as someone who respects numerous films for their sharply written scripts, visual artistry, and passionate performances, I’m actually willing to go as far as calling Suicide Squad an objectively bad movie. That certainly doesn’t mean that people can’t or won’t enjoy it, or that Warner Brothers latest DC Comics adaptation doesn’t have any redeemable qualities whatsoever. It absolutely does, but Suicide Squad is still a hot mess, even if it is better than its brooding, illogical, and unintentionally funny protagonist-led counterpart from earlier this year.
Reunited and it feels so good
Despite wandering over to the dark side to reinvigorate some other science fiction franchise that no one has ever heard of, I still think the best film that J.J. Abrams has helmed so far is his 2009 Star Trek reboot. The way the script was able to reintroduce storied characters while paying homage to Gene Roddenberry’s original series was a stroke of genius, rivaled by few other films attempting to similarly capitalize on established franchises. It’s a difficult thing to pull off, I imagine—to tell an origin story of interest for longtime fans that also welcomes newcomers—but Abrams has proven time and time again that he’s more than capable of executing on such a task. And I think the key to his success comes down to one simple thing: passion.
Before I get too far behind due to other obligations, I’ve decided to compile a list of my favorite games released so far in 2016. From revivals to conclusions to new IPs, it’s been such a stellar year that I’m already having trouble whittling down my picks at the halfway point. There are even a few big games that I haven’t managed to play yet. So, here are just a few titles that I suggest making time for before the holiday season really starts to rev up.
Be Careful What You Wish For
It would be safe to say that there’s a bit of a cult following around the 2008 action-adventure game, Mirror’s Edge. As one of the most unique, exhilarating, and bold releases by a major studio during the previous generation of consoles, many fans have been clamoring for a follow-up ever since. It’s been almost eight years and no other developer has really nailed that same parkour gameplay—certainly not from a first-person perspective—like EA DICE did back when the original IP debuted. And while the wabi-sabi quality of Mirror’s Edge is probably what helped endear many of us to it, it’s hard to argue that, despite its modest success, the game’s mechanics couldn’t be improved upon all these years later.
There’s a scene in Bryan Singer’s latest X-Men movie where a group of adolescent mutants go to a screening of Return of the Jedi. Upon exiting the theater, new pals Cyclops and Jubilee start debating which Star Wars film is the best of the original trilogy. Though a consensus is never reached, they both come to the conclusion that, “Everyone knows the third movie is always the worst.” It’s a bit of metacommentary meant to generate a chuckle out of any fan that was disappointed with 2006’s X-Men: The Last Stand, which is to say most of us. However, the next time Singer and company want to poke fun at another director’s work — especially after leaving the franchise to make a mediocre, at best, Superman film — they may want to take a long hard look in the mirror first.
As a huge fan of game developer Naughty Dog since the original Playstation, I must admit, even I had my doubts about taking one last ride alongside protagonist Nathan Drake. Sure, an outright sequel to Drake’s Deception was probably a better idea than an Uncharted kart racer (i.e. Crash Team Racing, Jax X: Combat Racing), but the trilogy did already conclude with its hero quite literally walking off into the sunset. So imagine my surprise after completing Uncharted 4: A Thief’s End and finding it not only a compelling tale of its own — undoubtedly the best in the entire franchise — but essential to Nathan Drake’s canon.
Remedy Entertainment’s latest video game, Quantum Break, does its best to defy classification. Part third-person shooter, part puzzle-platformer, and part television show; it’s a bit difficult to peg down. And yet, Quantum Break—as disjointed as it may be at times—manages to add up to more than the sum of its parts mostly due to its sheer ambition.