Mirror’s Edge: Catalyst

Be Careful What You Wish For

It would be safe to say that there’s a bit of a cult following around the 2008 action-adventure game, Mirror’s Edge. As one of the most unique, exhilarating, and bold releases by a major studio during the previous generation of consoles, many fans have been clamoring for a follow-up ever since. It’s been almost eight years and no other developer has really nailed that same parkour gameplay—certainly not from a first-person perspective—like EA DICE did back when the original IP debuted. And while the wabi-sabi quality of Mirror’s Edge is probably what helped endear many of us to it, it’s hard to argue that, despite its modest success, the game’s mechanics couldn’t be improved upon all these years later.

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Mirror’s Edge (2008)

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X-Men: Apocalypse

Diminishing Returns

There’s a scene in Bryan Singer’s latest X-Men movie where a group of adolescent mutants go to a screening of Return of the Jedi. Upon exiting the theater, new pals Cyclops and Jubilee start debating which Star Wars film is the best of the original trilogy. Though a consensus is never reached, they both come to the conclusion that, “Everyone knows the third movie is always the worst.” It’s a bit of metacommentary meant to generate a chuckle out of any fan that was disappointed with 2006’s X-Men: The Last Stand, which is to say most of us. However, the next time Singer and company want to poke fun at another director’s work — especially after leaving the franchise to make a mediocre, at best, Superman film — they may want to take a long hard look in the mirror first.

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