Forza’s drivatars sometimes get scrutinized by game critics — unfairly, I think. Are they sometimes unpredictable? Yes. Do they crash into you at inopportune times? No question about it. But are they capable of producing some incredibly stupid moments due to their unwieldy driving? Abso-friggin-lutely.
Metal Gear Solid was the game that really hooked me into video games. Sure, Mario, Zelda, and Donkey Kong all have a special place in my heart, but it was the tale of Solid Snake that exposed me to what storytelling in games could be. I can still remember that genuine sense of awe I had after playing the first hour or two of Metal Gear Solid on a Pizza Hut demo disk back when I was in grade school. I can’t tell you how many times I went through that small section of gameplay as you swim into Shadow Moses, make your way into the heavily guarded base, and meet up with the DARPA Chief. It’s one of those joyous memories that defined a part of my childhood, and it still dictates the types of game experiences I seek out now in my adult life.